Races

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The background color indicates how many rebirths is needed to get access to the race: elder, ancient and eternal.

race Str Dex Con Int Wis Size Exp rate Skill Max Skill cost Spell Max Spell cost HPR SPR fasthb vision infra see magic see invisibility eat corpses allergic to water sensitive to surroundings empathic avoid death ½ stats if lifespan Armour class                                   special                                                                                  Race guild           
Barsoomian 63 101 77 52 42 50 80 74 100% 60 140% slow very slow average x x short 5 They have four arms. They cannot wear rigs. The Monkey Squad
Brownie 37 82 39 79 93 35 82 80 110% 95 80% very slow fast x good x x x x evil long 4 The Elusive Brownies
Catfolk 77 96 68 62 65 57 86 92 90% 86 90% slow average excellent x x short 8 Wet fur slows them down. The Followers of Silvan the Vagabond
Centaur 97 55 102 47 72 87 73 82 85% 78 85% slow average good x short 8 They can attack with their hooves. They can wear two rigs. The Riders of the Storm
Cromagnon 79 67 89 42 42 72 100 88 120% 50 170% average very slow average short 17 The Club Club
Cyclops 112 55 110 27 27 95 78 78 115% 40 180% average very slow average short 25 They have a weakness against psychic attacks but they can eat animals to gain momentary boost to stats. School of Survival for one-eyes
Demon 87 66 74 70 60 85 75 88 120% 88 130% average average x good x x x x x x good long 32 The Angels of Despair
Doppelganger ? ? ? ? ? ? ? ?  ? ?  ? slow fast average x x short They can appear as members of any other race and can only be joined if you have an invitation from a member of this race. The Defrauders
Draconian 94 57 100 42 42 85 80 80 120% 50 140% average slow bad x x long 56 They can change briefly into dragons at higher levels. They can attack with their tail. The Dark Alliance
Drow 62 87 62 77 102 49 75 83 90% 97 100% very slow fast excellent x x good long 8 Monsters can't detect them if the room is dark enough. Denizens of the Underdark
Duck 50 75 57 98 80 39 84 81 120% 98 80% very slow very fast x good x short 7 They got strong enough wings to fly. Citizens of the Pond
Duergar 87 72 92 53 64 55 84 93 85% 80 160% slow slow bad x good long 21 The Profaners of Earth
Dwarf 84 68 86 57 63 54 85 100 77% 70 130% average slow average x long 16 The Crafters of Rock
Elf 60 77 59 86 92 53 78 95 100% 100 90% very slow fast excellent x x Evil long 8 Animals won't attack on them at woods. The Forester Guild
Ent 92 17 65 57 112 92 86 90 130% 92 70% very slow fast average long 28 They heal faster when in water but regenerate only in lit places. They can suck nutrition out of the ground. Their metabolism is affected by season, winter slows them down. The Treeherders
Gargoyle 88 64 106 32 32 90 78 80 120% 51 168% very slow very slow excellent x x long 59 They can improve their body by sacrificing money at their shrine. Eternal Guardians
Giant 112 55 105 27 27 100 81 83 100% 45 180% average very slow average short 24 The Tribal Grounds of Giants
Gnoll 77 70 69 59 67 61 117 80 120% 66 120% slow average average x short 8 They help each out when acting as a pack. The Outcasts
Gnome 52 72 54 68 100 46 90 74 80% 93 90% very slow fast x bad x average 7 Making gadgets is their speciality. The Collegium of Inventors
Hobbit 57 102 79 80 67 38 100 98 80% 76 140% slow average average x short 9 They can burrow themselves to a peaceful place to be. Shirrifs of Shire
Human 71 71 71 71 71 59 93 100 85% 95 85% slow fast average short 8 School of Hard Knox
Kobold 57 64 56 70 57 42 114 74 100% 85 80% very slow average x bad x x short 8 They help each out when acting as a pack. The Kobold Tunnel Rats
Leech 48 107 47 82 62 25 100 70 100% 94 55% very slow fast x bad x short 10 They can't eat normal food, nor can they use any weapon that requires the use of two hands. Blood Brothers with Attitude
Leprechaun 42 98 44 98 84 37 77 85 120% 96 100% very slow fast x excellent x x x long 4 They have ability to immediately escape to outerworld by small gold fee. The Order of the Shamrock
Lich 65 65 65 65 65 59 85 95 120% 100 110% very slow fast average x long 45 By sucking souls from corpses they increase their stats. The Shadows of Maosoleum
Lizardman 85 82 93 32 32 72 90 84 100% 68 120% average slow average x x short 30 They can not eat normal food. Snakes leaves them alone. They Hiss when talking. They can attack with their tail. The Hall of the Slithering Horde
Merfolk 60 55 69 90 90 52 88 79 105% 93 100% very slow fast average short 8 They heal faster when in water and stay underwater indefinitely. They get fmeta when immersed in water. The Seven Sea Chorus
Minotaur 92 67 101 42 42 87 80 83 90% 64 150% average average average x x short 23 They can attack with their horns. The Order of the Raging Bull
Moomin 60 77 65 87 87 53 91 84 100% 96 105% very slow fast x average x x x long 8 You need invitation from Backlash to join the race. The Groke Defense
Ogre 97 54 104 47 47 88 77 78 80% 68 180% average slow average short 16 The Galfang's School of Mercenaries
Orc 87 79 95 42 52 72 100 82 90% 62 140% average average bad x x lit outdoor short 30 They help each out when acting as a pack. The Orcish Raiders
Penguin 47 27 68 77 87 40 96 70 120% 93 80% very slow fast x good x average 7 They heal faster when in water. You need invitation from Alvin to join the race. The Arctic Law, The Polar Police
Satyr 57 87 75 79 82 47 100 85 90% 85 90% very slow average good x x short 12 They can sing songs that help regening. The Revelers of the Night
Shadow 50 68 68 82 82 55 79 95 89% 95 93% very slow fast x excellent x x x x long 4 They only regenerate in dark places. By focusing they can produce more mana with the cost of their health or endurance. They can turn invisible as a racial speciality. Soldiers of Oblivion
Skeleton 77 77 77 57 57 59 93 95 90% 80 100% very slow average average x long 45 They are immune to poisons and they don't need to breath. The Maosoleum Defense Corps
Sprite 40 112 42 77 82 37 96 98 130% 100 80% very slow fast x good x x x short 4 They have wings which they can attack with, but they are too small to use two-handed weapons. They also shed light and are able to give immediate first aid to other characters with the cost of their mana. The Wisps of the Forest
Thrikhren 42 40 42 112 72 41 85 81 130% 99 85% very slow very fast x average x x x very short 15 The Mantis Warriors
Tinmen 76 54 81 82 34 67 91 87 90% 80 80% very slow average bad x x x x short 62 The Tinmen Collective
Titan 102 62 102 42 45 110 81 85 120% 75 140% average average excellent x long 26 They can stomp the ground to produce a shockwave. The Royal Warriors
Troll 97 57 101 42 47 82 83 85 90% 55 140% average slow bad x x x x lit outdoor short 32 The Bridge Trolls Union
Valar 92 82 74 72 92 82 72 90 70% 88 120% slow fast good x evil short 6 You need invitation from Tulkas to join the race. The Celestial Warriors
Vampire 57 77 65 88 87 59 75 82 90% 98 90% very slow very fast x excellent x x x x x x long 9 They do not regenerate in lit places, they can not eat normal food and need to suck other players blood to satisfy their hunger. The Princes of Darkness
Wolfman 76 72 89 60 60 65 100 85 110% 78 110% average average good x x x short 13 If their fur gets caught in fire, they will flee in terror. The Wolfbane Elite Commando
Zombie 54 32 112 52 97 51 90 70 150% 90 50% very slow fast bad x x x very long 9 The Children of the Zombies
race Str Dex Con Int Wis Size Exp rate Skill Max Skill cost Spell Max Spell cost HPR SPR fasthb vision infra see magic see invisiblity eat corpses allergic to water sensitive to surroundings empathic avoid death ½ stats if lifespan Armour class Special Race guild